Controllers, Controllerism, Controrgasm?

virtual xBox 360 controller - high fidelity modelMy god. I haven’t installed this many device drivers and intercept layers in… well, in my entire life. VR exploration and 3D creation require whole new methods of interacting with a universe, and tho the Apple Magic Mouse — essentially, a crazy-accurate optical mouse with a curved multi-touch surface fused to its carapace — is still my go-to interface after all these years, I find myself asking: What is the best interface for navigation and manipulation?

In the past month, I’ve configured my lovely MacBook Air LightWarrior(TM) to accept ALL the following input streams:

  • LeapMotion — “AirHands” pointing and gesture tracking
  • xBox360 wireless game controller — 8 buttons, 2 joysticks, 2 pressure sensitive triggers, 1 D-pad… all in the palm of your hand
  • 3Dconnexion 3d mouse — an amazing piece of kit that should be standard for all 3D design rigs.
  • Unity xTUIO iPad multi-touch simulator — enables one to use a bluetoothiPad to send multi-touch signals in real-time to the Unity application.

and, of course:

  • Oculus Rift Optical Head Tracking — explore the Multiverse simply by looking around, i.e. moving your torso, head, neck, and eyeballs. CAUTION: may cause a very bizarre form of RSI (repetitive strain injury), a.k.a. a VSN (Very Sore Neck)

Curious to know more about my explorations?

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