The lightsaber… that is all.

killer-best-lightsaber

I realised many months ago that the make or break of our VR experience will be the veracity and feel of the lightsaber. To this end, I’ve developed a wishlist of features:

  1. accurate saber model with metal and buttons
    1. — getting there.
    2. need a really good reflective metal shader
    3. need it to be all solid faces :)
  2. perfect glowing blade
    1. — COMPLETE with alpha textures AND point light source
  3. perfect control by hands
    1. — COMPLETE with Razer Hydra
  4. dynamic motion-driven sound FX
    1. halfway there
    2. need some velocity based flange / distortion
    3. OpenAL or other, transform tip velocity vector to dynamic sFX
  5. hands interaction
    1. switch saber power-on/off from keyboard control to Hydra control
  6. multiple on/of cycles
    1. once lightsaber is off:
    2. blade needs Prefab re-instantiation to be tied to proper place on base
    3. and finally…
  7. interaction with architecture
    1. calculate the intersection of the blade with solids
    2. leaving decals on wall where point hits
    3. showing a fire where it is actively intersection
    4. throwing sparks

Yeah. That should about do it.

lightsaber-cutting-wall