There was so much to absorb at Oculus Connect 2, and now coming on the heels of Digital Hollywood, my brain is completely full. So instead of making my massive report as I did last year, we’re going to let the knowledge and wisdom trickle down in little pieces. Here’s the first one, from Max Planck, Sascha Unseld, and the team at Oculus Story Studio that produced Henry:
“At Pixar, with our rendering farm, we accepted the truism that it would take roughly 11 minutes to render each frame of animation, producing 24 frames per second.
With Henry, we have a hard wall of rendering each frame, in real time, at 90 frames per second, which translates to 11 milliseconds of rendering time per frame. We spent 6 months optimizing every single aspect of the models, lighting, renderers and animations to assure that we met that 11ms threshold for each and every frame, without compromise.”
11 minutes to 11 milliseconds.
Thank you Moore’s Law.
And Thank You Epic.