We’re doing a rapid prototype of how an underwater VR cinematic journey might play out. A primary dynamic visual element is the bubbles. Refraction, expansion, sound FX… all of it! Right after bubbles, come rays of light, caustics, and the miraculous mirror reflection of the surface from below. It should be a fun design and rendering challenge, esp. when we port to the resource-challenged mobile headsets.
Here are some of our sourcebook visual inspirations for the math & physics ahead:
Got ideas about VR underwater?
Do you have experience with shaders and rendering and particle animation of underwater scenarios? Post your links below and / or send us your resume!