Into the Deep : Water, Physics, Bubbles, Sunlight & such

We’re doing a rapid prototype of how an underwater VR cinematic journey might play out. A primary dynamic visual element is the bubbles. Refraction, expansion, sound FX… all of it! Right after bubbles, come rays of light, caustics, and the miraculous┬ámirror reflection of the surface from below. It should be a fun design and rendering challenge, esp. when we port to the resource-challenged mobile headsets.

Here are some of our sourcebook visual inspirations for the math & physics ahead:

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scuba bubbles rising

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Vivian Spiral dancing beneath the waves. photo credit: Orion Fredericks

Got ideas about VR underwater?

Do you have experience with shaders and rendering and particle animation of underwater scenarios? Post your links below and / or send us your resume!

 

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