I am returning fresh from San Francisco, where I toured the latest development studios, and demo’ed a massive amount of hardware and software that will be released to consumers within the next 18 months.
Let me say, without a doubt, that we are on the threshold of a computing revolution that can and will transform the world. Playing and learning in a VR space is not merely computing, nor gaming… it is ACTUAL EXPERIENCE. It is not merely “immersion” as you might get in IMAX 3d or older VR systems, it transcends mere immersion into what is known as PRESENCE: the uncanny feeling that you actually ARE in another place and time and reality.
These software experiences are so powerful, and the hardware, after 50 years of R&D, is finally ready. Many of you have read about the Neo’s Matrix, Tron’s Grid, Stephenson’s Metaverse, or Ender’s Game. Not one, but ALL of these will be present and available in this coming wave of hardware and software.
Major forces are coming to play. Facebook is currently in the lead with the Oculus Rift. Sony announced Project Morpheus for the PS4 earlier this year… and just today, Samsung announced their Galaxy GearVR, a fully mobile and untethered VR headset that pairs with their Note smartphone.
In the next 12 months, hopefully sooner, each of you will be able to demo these experiences, and I can guarantee that you will have your “aha” moment and see the potential.
So I have decided from here forward to invest my time and money and resources into developing the next generation of education and entertainment software for this new computing platform, which truthfully, Michael Abrash has identified as “the final computing platform”. Won’t you join me?
See you in the Rift,